Rockstar caused quite a ruckus in the last couple weeks when Dan Houser mistakenly mentioned how hard the company was working to get Red Dead Redemption 2 pushed out the door. So this week we spend a little time examining the ever-derided concept of crunch time in the games industry. Can you make a great game without it? Sure. So why do so many companies struggle to figure out how?
Podcast: Play in new window | Download | Subscribe: RSS | iTunes
Opening Theme By Chris Sinnott
Subscribe: Apple Podcasts | Android | RSS